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Climatopia™ Has Evolved Since its Start in 2020. We Have Implemented a Lot of Changes in Order to Make it the Most Fun Game to Play!

 

January 24th, 2024, UNC Endeavors

Sydney Van Buren takes a deep breath as she slides a piece of fabric under her sewing machine. She taps the foot pedal, causing the machine to whir as she slowly guides the brightly colored cloth through the needle, carefully creating a straight seam of what will become a game board.

Van Buren isn’t a seamstress. The Carolina senior is the “chief operating officer” in American Studies 398: Service Learning in America, where she oversees her classmates in the production of “Climatopia,” a fabric-based board game that educates players about how to be more resilient in the face of climate change.

The focus of the semester-long course, taught by Rachel Willis, is to teach students how to effectively share climate change preparedness and coping strategies with communities that feel the impacts of these disasters. Willis has worked with six different cohorts over four years, and each one has improved the game as information on climate change has evolved.

Over the past 50 years, climate change and increasingly extreme weather events have caused a surge in natural disasters, according to reports from the World Meteorological Organization and the United Nations Office for Disaster Risk Reductions. As these hazards increase in frequency, the need for climate education is vital — and young people must develop strategies for adapting to and combating the effects.

“The scientific way that we have presented this information for the past 40 years is too difficult for most people to access,” Willis says. “The goal of Climatopia is to share the most effective and direct strategies for preparing for these disasters in a way that is easily accessible to children and their families.”

Working together

During the game, players race along a path through urban, coastal, and rural zones to be the first to reach Climatopia, a utopia where they are protected from climate change-enhanced disasters.

Each player is represented by a unique game piece with a specific superpower corresponding to nonprofit organizations or government agencies providing aid in real-life climate disasters. Sharing superpowers is baked into the game to mimic how recovery resources are shared in the real world, such as utility crews from one state assisting those in another during a disaster.

“The game is teaching the real strategies we’re using to recover from climate change-enhanced disasters,” Willis says.

The structure of this course is unconventional. Unlike other classes where students work independently, Willis’s students worked as a team to build the game.

“If we want to change a game rule or the design, we need to come in and vote as a class,” Van Buren explains.

To produce the game, the students formed seven committees. Some worked on the overall design, while others focused on community outreach and website creation. Students who made the physical pieces needed to play the game used UNC’s BeAM makerspace in Murray Hall.

All committees reported to the game’s leadership committee, led by Van Buren.

“Climatopia is a heavily collaborative project,” Van Buren says. “If we’re not communicating among people within different communities, nothing gets done.”

Building on the past

The idea for Climatopia came from a graduate seminar course Willis taught in Spring 2020, where students used the visual and performing arts to communicate about water challenges and climate change.

Willis invited two undergraduate students she had previously taught, Sydney Thomas and Alex Pistolis, to take the course and to develop a game. During this time, they collaborated on a new game targeted toward children that focused on climate change readiness.

In the fall of 2020, Willis invited them to be learning interns for a course totally focused on developing their game.

Around this time, Willis came across a 30-year-old polyester “go bag” produced by Duke Power and the Red Cross. The fabric bag was designed to store emergency supplies and the outside had emergency phone numbers and other helpful information printed on it. This sparked the idea to create the game board and its container out of cloth.

“I wanted to build a fabric game because it would be water-resilient,” Willis explains. “If the game gets wet, you could wring it out and dry it, and you’re back in business.”

Creating a game board out of fabric is also more environmentally friendly than using materials like plastic. Additionally, the bag doubles as a “go bag” during a disaster.

Willis shared her idea with Thomas, and together they created the initial prototype of Climatopia.

Each cohort has considered how the materials used to produce the game impact the environment. For example, early game pieces were made of 3D-printed plastic, but current ones are made from wood using a laser cutter.

During Fall 2023, Willis’ students focused on refining several details of the game, including aesthetic changes such as adjusting the background color of the gameboard to add more contrast and improving the design of the quiz cards. They also tested a prototype of the game using recycled fabric but found the cloth was not as durable as lightweight cotton twill — and more expensive.

“We’ve taken a good game board and made it better,” Van Buren says. “Now, we’ve reached a place where we think this will be the final iteration. And it’s not just the 15 people in my classroom. This is a culmination of 40, 50, 60 minds over the past four years.”

Along with improving the physical game, the students focused on developing the public’s awareness of the game by beefing up its social media presence and improving accessibility by sharing step-by-step instructions to create a DIY version at home with a one-yard purchase of custom Spoonflower fabric.

Additionally, students have successfully presented Climatopia at the NOAA RISE Carolina Integrated Sciences and Assessment conference and the UNC Cleantech Summit. The game has also won three MakerFest awards.

“I want the students to take away from this course true scientific climate change information in a way that enables them to act proactively to build and live in resilient communities,” Willis says. “And I want them to share that with others.”

 

Sydney Van Buren is a senior majoring in communication studies within the UNC College of Arts and Sciences.

Rachel Willis is a professor in the Department of American Studies within the UNC College of Arts and Sciences.

 

Fall 2023 Makers

Leadership 

Sydney Van Buren and Halle Evans

The Fall 2023 cohort operated under the leadership of the Chief Executive Officer, Dr. Rachel Willis, the Chief Operating Officer, Sydney Van Buren, and the Chief Communication Officer for the Outreach Division, Halle Evans. Outside of class, they conducted weekly meetings to discuss what was needed to move forward in the production of the game. In the classroom, they led discussions in which each committee presented their work, and facilitated planning charettes in which all team members could vote on game rules and game, bag, and card designs.

Halle and Sydney posing for a photo together in front of a window.
COO Sydney and CCO for the Outreach Division Halle take a picture together.

Game Design

Jackson Krider, Elle Augier, Alex Beddick, Elizabeth White, and Rich Daw

The game design committee focused on perfecting the rules and gameplay for Climatopia™. Minor rule changes were made to clarify gameplay and procedure. The gameboard was altered to include a legend explaining the different regions in the game, and several disasters were rearranged to make gameplay smoother. The game piece bag was reimagined to showcase superheroes and laser woodcut pieces. Lastly, the team changed the color of the game board to match Carolina Blue to represent UNC.


Card Content and Research

Jackson Krider, Elle Augier, Alex Beddick, Elizabeth White, and Rich Daw

The Card Content Committee worked on editing the current quiz and resource cards. They changed the design of the quiz cards to fit with the updated quiz icon. In addition, they also updated and added additional quiz cards. Now, there are more than 30 different quiz cards!

Fall 2023 Quiz card
Front of Fall 2023 Quiz Card.
The back of the Firefighter and Climatologist character cards.
The back of the Firefighter and Climatologist character cards.
New Fall 2023 Resource Card
Front of Fall 2023 Resource Card.

Textiles and Sewing

Kim Navarro, Julia Barnett, and Emma Brown

The sewing committee spent all of their time in the BEAM lab and sewing at home. They spent the semester cutting and sewing fabric to make drawstring bags and game boards. A majority of the people on this committee came in with little to no experience in sewing, so they had to teach themselves as they moved along. They are extremely proud of the work they have been able to achieve!

Emma sewing a game bag using a green sewing machine, with other students working with various tools in the background.
Emma sewing a game bag in the BeAM Makerspace sewing room.
Blue-colored draw string game bags set on a wooden surface
Fully finished Fall 2023 draw string game bags sewn by Julia.
A young woman, Kim, holds a large roll of Climatopia fabric on a table in the BeAM Makerspace, preparing to cut and sew.
Kim holding up the roll of Climatopia™ fabric in the BeAM Makerspace before she starts cutting and sewing.

Laser Wood Cutting

Kailey Wadsworth, Spencer Williams, Ashley Aragon, Rachel Kneubuehl, and Emma Brown

The Laser Wood Cutting team went through BeAM Makerspace training to become certified in operating the laser cutter at the beginning of the semester. The team worked to create an updated design for the wooden game pieces to increase user accessibility by using Adobe Illustrator. After finalizing the game piece design, the game pieces went into mass production. The Laser wood-cutting team spent many hours in the Makerspace labs producing the final version of the game pieces.

Click here for a video of the laser wood cutting process!

 

Ashley and Kailey collaborate on game piece design in the BeAM lab, with Kailey holding a piece of wood and both looking at a computer
Ashley and Kailey working with the laser wood-cutting machine in the BeAM lab to create new game pieces.
Six wood-textured pieces each consisting of a superhero icon and title, against a white background.
Fall 2023 laser-wood cut game pieces.
Rachel looking at the computer while using a laser wood cutting machine in the BeAM Makerspace lab to create game pieces.
Rachel working with the laser wood cutting machine in the BeAM Makerspace lab to create the new game pieces.

Communication and Social Media

Emma Brown and Rachel Kneubuehl

The Communication Liaison Committee has been hard at work this semester. They pursued a variety of leads for outreach in North Carolina, including non-profits and nearby schools. Their biggest successes of the semester have come from a story picked up by the Daily Tarheel (a local news source) and inclusion in the UNC American Studies Departmental Newsletter.

A group of students, Kailey, Rachel, Halle, and Jackson, pose with the Climatopia board game set on a table in front of them, at the Morehead Planetarium.
Kailey, Rachel, Halle, and Jackson pose behind the Climatopia™ game board at the Morehead Planetarium.
a group of people sitting around a table playing climatopia
Halle playing Climatopia™ with new players at the Morehead Planetarium.
aerial view of Kailey, Jackson and a two high school students playing climatopia
Kailey and Jackson play the game with a couple of new game players to teach them about climate resiliency.

 

Spring 2023 Makers

Leadership 

(CEO) Sydney Van Buren and (Chief Liasion Officer) Dashanese Carpio Ventura

Sydney and Dashanese worked hard throughout the semester to keep the class organized and prepared. To start, Sydney created an AMST 460H Google Drive folder with all the previous Climatopia files with folders to insert our own files. On top of this, both Dashanese and Syndey took in-depth class notes that were emailed to the class and had executive meetings following lectures. Additionally, Sydney and Dashanese participated in both Spoonflower Zoom calls to help order the fabric for the game board. 

Screenshot of a zoom call, with a few students to the right and the game fabric design being screen-shared in the center
Dasha, Shaurik, and Sydney on a Zoom call finalizing the game design and assisting in ordering the fabric from Spoonflower.
Sydney, Dasha and Dr. Rachel Willis posing for a picture
Climatopia 2023 leaders, Sydney and Dasha, with Dr. Rachel Willis at the CleanTech Summit.
Green calendar labeled 'Climatopia 2023' decorated with flowers and rainbows.
Organized Calendar with class and event schedule made by Dasha and Sydney.

Game Design

Shaurik Deshpande and Zizhou Lu

At Climatopia, the Game Design Committee is always looking for ways to improve the game and make it more engaging for players. That’s why they updated some of the character names to better reflect their roles and abilities in the game. One of the most exciting changes is the introduction of the “Climatologist” character, who brings a wealth of knowledge and experience to the table. They also renamed the CDC character to “CDC Sleuths”, highlighting their detective-like abilities to track down and contain outbreaks. These new names not only make the game more fun and immersive, but also help to reinforce important concepts and ideas related to climate change and public health.


Rule Changes

Shaurik Deshpande and Zizhou Lu

The team at Climatopia™ has made several exciting changes to the game rules that enhance gameplay and increase engagement. One of the most significant changes was to convert the information cards into “Question Cards” that challenge players’ knowledge of climate change-related disasters. Another major addition was the introduction of the “Super Rule,” allowing players to use their Superpowers to protect themselves and others from disasters in the same color spaces. This creates a sense of community and cooperation within the game. Additionally, the team modified the resource cards so that players can choose whether or not to purchase them and move back on the board based on the number of disaster icons on the card. The game now emphasizes individual player strategy and decision-making.


3D Printing and Production of Game Pieces

Christopher Harper, Pranav Pinapala, and Nathaniel Kimberley

After designing and editing game piece models on the Tinkercad app, Pranav helped make those designs tangible game pieces with the Ultimaker 3D printer. After playing around with many different models of the game pieces, Pranav 3D printed a globe for the Climatologist, a First Aid Kid for the CDC Sleuths, a flashlight for FEMA, a Firemen’s hat for the Fire Fighters, a rescue boat for the Rescue Squad, and a snow plow for the Utility Crew. After 3D printing the game pieces, the pieces were painted in different colors with biodegradable paint.

Blue first aid game piece on the left, and yellow flashlight game piece on the right
Early Stages of the First Aid Kit and the Flashlight.
Finalized 3D model game pieces.
Finalized 3D model game pieces.
Pranav adjusting the settings of a 3D printer
Pranav learning how to effectively use the 3D printer.
Green 3-d model of a globe set in a virtual grid
Re-modeled globe design for the Climatologist.

 

Different 3d printed game pieces set on a white surface
Finalized game pieces all painted with bio-degradable paint.
orange 3D model of a fire fighter hat set in a virtual grid
New Fire Fighter hat modeled to be made in the 3D printer.

Card Content and Research

Tiana Dinham and Pranav Pinapala

As Game Card creators, Tiana and Pranav first looked over the older game cards and checked to see if the cards were still factually correct. Along with editing the outdated information, Tiana updated the designs on the back of the Character Cards and Resource Cards with the use of Canva and Adobe. On top of this, Tiana and Pranav helped to transform the Infographic card into the Info-Quiz Card. This new card helped to transform the game and allowed players to learn more information about climate resilience. Lastly, once the new cards were created, the Game Card creators worked hard to print out a plethora of game cards for Climatopia™.

Orange card describing the 'Storm Tracker' resource card, with a hurricane icon on the top right corner
The back of the Resource Card. These cards help protect players from various disasters.
2 Blue Info-Quiz cards, each with an easy and a hard question
The back of the new Info-Quiz cards. With these cards, players have a chance to advance 1 or 2 spaces if they get the question correct.
White character card with red margins describing CDC sleuths
The back of the Character Card. These cards describe the importance of each character.

Fabrication and Sewing Bags

Julia Barnett, Tiana Dinham, Sydney Van Buren, and Tiana Dinham

As a member of the Fabrication Team, the key role was to effectively sew the game bags once the official order came in. Therefore, members of this team practiced sewing many different bags throughout the semester to ensure that they would sew the perfect bags once the bags were delivered by Spoonflower. The Fabricators effectively sewed a double-sided game board, a Climatopia™ backpack that holds the game board and displays the game rules, and a small bag that holds the game cards and pieces.

Click here for a video of the fabrication process!

 

Julia posing for a picture with the climatopia fabric set on a table in front of her
Julia with the Climatopia™ fabric from Spoonflower.
Small blue bag with a larger blue Climatopia drawstring game bag to the right
The latest version of the Climatopia™ drawstring game bag sewn by 2023 fabricators.
Julia using a tool to cut fabric
Julia cutting the fabric for the Climatopia™ game board.

Laser Wood Cutting

Christopher Harper, Pranav Pinapala, and Nathaniel Kimberley

The Laser Wood Cutting team worked hard early in the process to learn how to utilize the laser wood-cutting machines and went through a course to get certified in order to use the machines within the BeAM labs. After getting certified, the team used Adobe Illustrator to make designs and began testing the designs with the machines. Through a trial and error process, the team created the perfect game pieces and began to mass produce them for the Climatopia™ game.

6 game pieces set on a glass surface
All of the new laser wood game pieces right off of the laser-cutting machine.
2D virtual design of the back and front of all 6 game pieces
Front and back designs for all of the new wooden game pieces.
Chris using the computer next to the the laser cutter
Chris Harper working in the BeAM lab on the laser wood game pieces.
Wooden piece with a laser-engraved boat icon
New design on wooden piece to represent the Rescue Squad.
Laser wood cutter engraving many game pieces onto a slab of wood
The laser wood cutter in the action of making the game pieces.
Wooden game with a laser-engraved fire fighter hat icon on it
Fire Fighter piece: All pieces are in different sizes to help physically impaired people play the game.

Community Liasion and Social Media

Dashanese Carpio Ventura, Gabrielle Atkinson, Tikiyah Davis, and Karina Samuel

Our Community Liaisons and Social Media Committee worked to share Climatopia™ with members of the Chapel Hill community and beyond. By creating an Instagram, they made information about the game accessible on social media for the first time ever! Along with this, they contacted organizations all over the Chapel Hill community and helped bring the game to the Kidzu Children’s Museum. Lastly, through extended contact with members of the CleanTech summit and the Kidzu Children’s Museum, the team helped make Climatopia™ an official partner with both of those organizations.

Karina, Gabby, and Tikiyah posing for a picture with climatopia set up on a table in front of them
Karina, Gabby, and Tikiyah sharing Climatopia™ at Kidzu Children’s Museum.
screenshot of climatopia's instagram page
The first ever UNC Climatopia™ Instagram page!

 

Nathan animatedly playing Climatopia
Nathan Kimberly plays Climatopia™ at the Kidzu Children’s Museum which the Community Liasions set up.

 

Spring 2022 Makers

Game Bag

The Spring 2022 class worked toward redesigning the game bag to create a clearer, more concise presentation of resources and information.

The previous game bag resource link presentation was difficult to extract information from and overall unappealing. With the long list of links and descriptions for each link, the bag became cluttered. Climatopia™ is intended for children, so creating an easier-to-read and more fun game bag became their mission as a team. They knew they wanted to create a design with significantly less text, but made sure to maintain important links and resources for their players.

 

They decided to limit the amount of text presented on the game bag. This allows for information to be easily accessed, especially for children. The sectioned design with backgrounds also helps break up text and make the bag more appealing. The links regarding the disasters are all located on ready.gov so our players can remain on one site and receive information about many disasters. There are significantly less links, but we provided a QR Code that links to our website, where there are many more links.


3D Printing and Laser Production of Game Pieces

Cher Xiong & Edward Estrada

Using Tinkercad and Ultimaker with the guidance of the Fall 2021 prototypes, the 3D printers worked on improving the design of game pieces, improving production efficiency, and finishing parts. They then produced a more environmentally friendly wooden set of pieces on the laser cutter for playing the game.

6 older game piece iterations set next to 6 newer game piece iterations.
Comparison of 2021 and 2022 Game Pieces.
3D virtual designs of all 6 game pieces set in a virtual grid
Updated Game Pieces Designs in Cura Software.
narrow, tall red flashlight 3D model set on the left to a wider, stout red flashlight 3D model on a virtual 3D grid
FEMA Flashlight new deisgn idea next to old one in Cura software.
Ultimaker 3D Printer in BeAM Makerspace
One of the BeAM Ultimaker 3D printers used to print game pieces.
3D printer printing a batch of 20 orange fire hydrant game pieces
3D mass printing of fire hydrant game piece.
6 3D-printed orange game pieces set atop a white surface
Draft of the six Climatopia™ game pieces.

Vinyl Cutting for Game Cards and Illustrations

Jordan Jordan & Betseat Tadiwos

Using Adobe Illustrator, the Vinyl Cutters created cards that included players, resources, information, and events. They created vinyl sticker versions for the game that were distributed to non-profit education centers as well as files for printed cards for individual use.

White card with a drawing of a simple humanoid figure wearing a hazmat and showing the thumbs-up sign
Initial prototype of CDC with the vinyl cutter.
White cardstock containing 15 uncut resource cards, each with a multicolored margin and descriptions of a resource
Resource cards printed on cardstock with vinyl stickers.
Betseat Tadiwos using a tool to peel a vinyl sticker
Betseat Tadiwos transferring vinyl cut stickers to game cards.

Sewing Game and Bags

Mikayah Oxendine, Cole Schmidt, Caroline Shields & Juliana Koricke

This committee learned to sew with prototype material designs and then developed modifications to improve the functionality and efficiency of production. The designs included a double-sided fabric board game with links and a website GRC code on the reverse to get more recovery resources. The backpack possessed the logo, details, and credits on the front side. The back side contained the game rules. Finally, the small bag was designed to hold all the game cards and parts and provide a safe way to transport the game. Additionally, it had a link to the website for learning more about climate change impacts on vulnerable communities.

Three students using a sewing machine to sew fabric
Cole Schmidt, Caroline Shields, and Juliana Koricke practicing sewing.
2 students posing for a picture while cutting fabric on the floor
Cole Schmidt and Juliana Koricke cutting shipment of fabric.
5 blue game spread over one another
Completed game bags by Caroline Shields.

Project Manager, Fabric Design, and Laser Cutting Prototyping

Jeff Manion

The project manager worked on the coordination of all design elements using Adobe Illustrator and the design iteration process to develop prototype parts of words and cards. Also, he assisted in ordering custom fabric designs for printing by Spoonflower. Spoonflower enables individuals to order one yard of the fabric, sew the game and resource bags, print cards from the website, and use recycled items for markers to create their own Climatopia™ game.

laser wood cutter cutting a slab of wood
Laser cutting of wooden game pieces.
2D virtual designs of 6 game pieces
Design of wooden game pieces for laser cutting.
3 sets of the 6 climatopia game pieces set next to each another atop a black surface
Completed draft of laser-cut wooden game pieces.
6 pencil drawings of hexagons, each with a humanoid figure representing a character
Drawing of new wooden game piece design for the laser cutter.
Laser cutting machine, computer, and a chair in a room.
Laser cutting machine in BeAM Makerspace.
2D virtual design of the 6 game pieces
Design of wooden game pieces for laser cutting.

Fall 2021 – Fall 2020 Makers

Early Stage Evolution

Spring 2020 – “Climatopia™” is Born

Alex Pistiolis and Sydney Thomas became teaching interns and created an entirely new game — “Climatopia™” — for children for a graduate seminar with Professor Willis on communicating climate change

Summer 2020 – BeAM Makerspace Grant

Professor Willis collaborated on a successful UNC BeAM Makerspace Curriculum Grant to help produce a fabric game and resource bag for the Fall 2020 offering of AMST460H.

headshot of Sydney Thomas

Sydney Thomas

Old version of the Climatopia Logo
Original Climatopia™ Logo.

headshot of Alex Pistiolis

Alex Pistiolis

 


Fall 2020 – Climatopia™ Development Continues

Students developed Climatopia™ for kids, ages 8 to 88, with the goals of addressing six different climate disaster impacts and to inspire players to build resilient communities. The students split into Creative, Media, Digital, and Research teams in order to improve the game and website. These students brainstormed potential board game designs and came up with the innovative idea to list the valuable disaster resources on the back of the drawstring bag that holds the game.

Spring 2021 – Further Game Development and Conference Preparation

Students continued to work on creating a physical version of Climatopia™. They learned to use Adobe Illustrator software and operate sewing machines in order to experiment with different fabric template dimensions. They also began to prepare to present at the Carolinas Climate Resilience Conference. By the end of the semester, the students and Professor Willis had created a physical version of the game with all its components (including game pieces and resource cards).

Gameboard with a path made up of circles that leads to "climatopia", surrounded by various depictions of disasters
Early Climatopia™ Gameboard Design.
Gameboard with a multicolored path that leads to "climatopia", with a background of an amalgamation of various disaster depictions
Fall 2020 Climatopia™ Gameboard.


Summer 2021 – Carolinas Climate Resilience Conference

Sydney Thomas, Alex Pistiolis, Karla Cordova, and Professor Willis presented Climatopia™ at the fourth convening of the Carolinas Climate Resilience Conference. The Conference provides a place to share experiences and knowledge about opportunities, resources, and local initiatives across a range of professions and regional experts. It is a place to foster real-world solutions to climate adaptation in the Carolinas.

Fall 2021 – Refined Game

With Karla Cordova as Teaching Assistant, students continued developing Climatopia™ by spending time playing the prototype version and working on making it more enjoyable and accessible for kids of all ages. Students split into the Product Design team, who was in charge of designing and 3D-printing the game pieces as well as updating the Climatopia™ rules and resource links; the Illustration and Communication team, who created the templates for the gameboard, bag, resource cards, character icons, and rules using Adobe Illustrator and Krita; the Strategic Research team, who researched and created the resource, character, and information cards; the Textile Manufacturing and Design team, who was responsible for sewing the game board, creating different bag prototypes, and coordinating with Illustration and Communication on template creation; and the Website Design team, who documented the class’ progress and designed the Climatopia™ website.

Screenshot of a zoom call meet with Jada, Jack, Casey, and Professor Willis.
Jada, Jack, Casey, and Professor Willis meet on Zoom to order Spoonflower fabric for printing our gameboard design!

 


Early Game Board Evolution

The materials we use are as important as the messaging behind the game. The Climatopia™ game board is printed on Spoonflower’s sustainable and water-resistant fabric that can easily be rolled up and transported in a drawstring fabric resource bag. This not only makes the game able to withstand significant water damage but also limits the pollutants we are putting out into the environment in the event the game is lost in a natural disaster. The board and game pieces are stored in the digitally printed bag that displays game rules, relevant disaster resource links, water basins and flood evacuation maps of NC.

Spoonflower’s sustainability standards meet our own, and their efforts around water conservation in the textile industry mirror our goals to improve the public’s understanding of climate change and actions that build resilient communities.

 

Screenshot of Sydney Thomas showing a bag of equipment for the game on a zoom call.
Sydney Thomas on a Zoom call with Dr. Willis discussing new adaptations to the game.
Various elements of a sewing kit placed next to each other atop a black surface
Sewing Kit used to sew together game boards and bags.

Game Pieces

Spring 2021 and Fall 2021 Designs

As a part of this project, students were trained in the BeAM Maker space on the UNC Campus. They learned to use many tools including sewing machines for the fabric and a 3D printer for the game pieces. This team worked hard to learn how to design pieces on TinkerCAD that print cleanly.

Due to evaluation and evolution, the game pieces in Fall 2021 were:

  • New Utility Truck for extreme cold
  • Updated Speedy Boat Rescue for floods
  • Updated Beaker of temperature cooling serum for extreme heat
  • Fire hydrant for fires
  • New First-aid kit for diseases
  • Updated Flashlight for hurricanes
3D modelled designs of the 6 game pieces
Spring 2021 3D game piece designs.
Collage of 6 different colored 3D game pieces
Updated Fall 2021 3D game pieces.
Two green snow plow game pieces atop a wooden surface
An early iteration of the snow plow game piece.
Two yellow truck game pieces
Another adaption of the piece for the Utility Worker.
One yellow snow plow truck game piece
New iteration of the snow plow.
Virtual 3D design of the snow plow truck game piece
3D Design for the snow plow.

 


Game Cards