Graduate Student Spotlight: Drew Borecky
Second-year graduate student Drew Borecky published his first journal article in February 2021. “Dungeons, Dragons, and Music: The Immersive Qualities of Sound in Dungeons & Dragons” appears in the Winter 2021 issue of the Journal for Sound and Music in Games.
“This article hopes to add to a growing body of literature surrounding music and games, especially to new explorations concerning player interaction and shared storytelling. As an ethnography, it stands as the result of close interaction with many people I consider close friends, without whom I wouldn’t have been able to accomplish this. This is my first publication and being able to publish it in a journal like JSMG has been a great opportunity. I look forward to contributing more to the field in the future.” -Drew Borecky
Abstract for “Dungeons, Dragons, and Music: The Immersive Qualities of Sound in Dungeons & Dragons”
“Since 1974, Dungeons & Dragons (D&D) has existed on the fringes of popular culture alongside many other tabletop roleplaying games. In recent years, however, D&D and other RPGs have emerged at the forefront of gaming culture. The allure of fantasy and magic draws players into creating and roleplaying characters in a mediated fantasy space through social interaction. Though largely untheorized, Dungeons & Dragons has been examined through sociological and philosophical lenses, though these studies often ignore the performative aspects of the game itself.